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1. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
If your 1 jammer had a 12% chance to jam something, adding more of the same jammers would not increase the chances of landing a jam, rather give you more attempts of trying to land within that 12% chance. eg. 1 jammer = 1 in 8 chance of landing...
- by Drogher Forerunner - at 2008.12.23 21:53:00
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2. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
Originally by: shamai Originally by: Akiba Penrose Edited by: Akiba Penrose on 23/12/2008 13:55:16 Originally by: Drogher Forerunner The fact ECM is such an issue for you or more accurately for people with arguments li...
- by Drogher Forerunner - at 2008.12.23 16:12:00
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3. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
Originally by: maralt Like most ships that can operate at sniper range falcons gain the immunity to certain fits, couple that with the fact that getting jammed is frustrating = LOTS OF EMO POSTS ON THE FORUMS. But it does not make them ov...
- by Drogher Forerunner - at 2008.12.23 12:35:00
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4. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
Originally by: Akiba Penrose Edited by: Akiba Penrose on 23/12/2008 12:21:47 Originally by: Drogher Forerunner You see its people like this with arguments like this that make this thread pointless. You see discussing with ...
- by Drogher Forerunner - at 2008.12.23 12:32:00
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5. The Falcon Problem - in Player Features and Ideas Discussion [original thread]
Edited by: Drogher Forerunner on 23/12/2008 12:24:50 The only problem with the falcon is that it seems to justify never using the rook. I would say drop the Falcon jamming range down to 80km maximum. It can still be out of range of alot of sh...
- by Drogher Forerunner - at 2008.12.23 12:23:00
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6. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
Edited by: Drogher Forerunner on 23/12/2008 12:12:49 Originally by: Akiba Penrose ECM is the condom of pvp, it should be removed or changed completely. You see its people like this with arguments like this that make this thread po...
- by Drogher Forerunner - at 2008.12.23 12:07:00
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7. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
Edited by: Drogher Forerunner on 21/12/2008 12:56:06 Originally by: DMF KingBob Originally by: Drogher Forerunner Originally by: Zhula Guixgrixks Originally by: Drogher Forerunner But if there is not ECM around...
- by Drogher Forerunner - at 2008.12.21 12:54:00
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8. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
Originally by: Zhula Guixgrixks Originally by: Drogher Forerunner But if there is not ECM around, it becomes a wasted slot. If there is no explosive dmg around, explosive hardener becomes a wasted slot. True. Good point. ...
- by Drogher Forerunner - at 2008.12.21 12:35:00
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9. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
Originally by: Akiba Penrose Originally by: Drogher Forerunner In fact a well kitted ship with enough ECCM can make 10 falcons almost usless. Could you please post such a setup? Well having one or two eccms on board make a ...
- by Drogher Forerunner - at 2008.12.20 02:44:00
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10. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
I find it funny that the falcon is just better than the rook. At least i have never seen a rook being used over a falcon, so maybe something there could be changed. Get rid of ECM? that is a stupid idea for about 100 reasons. Defence against ECM...
- by Drogher Forerunner - at 2008.12.19 20:06:00
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11. Preservation of learning implants - in Player Features and Ideas Discussion [original thread]
Havent read all the posts, its late and im tired. With regards to the first post, wouldnt this system drop the price of pirate implants? because people would only by those implants for the pirate bonus and not have to think about the attribute bo...
- by Drogher Forerunner - at 2008.12.19 01:31:00
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12. Scamming supported by CCP? - in Player Features and Ideas Discussion [original thread]
Originally by: de drada Edited by: de drada on 18/12/2008 07:02:53 Scamming is part of eve since eve exists and will allways be part of eve. But it has reached a level now which is far to high and could be easyly cut down. 1. disable ...
- by Drogher Forerunner - at 2008.12.18 14:19:00
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13. Scamming supported by CCP? - in Player Features and Ideas Discussion [original thread]
Originally by: Mbizi Edited by: Mbizi on 18/12/2008 03:18:44 Originally by: Drogher Forerunner The thing is if u get scammed you either were not paying attention, are stupid, new to the game or all of the above. Also stop com...
- by Drogher Forerunner - at 2008.12.18 03:35:00
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14. Scamming supported by CCP? - in Player Features and Ideas Discussion [original thread]
Originally by: Mbizi Originally by: Grarr Dexx No. Eve's a goddamned sandbox. Stop being an idiot and getting scammed. I've never been scammed in the entire ten months or so that I've played. CCP needs to keep their police, it's a ...
- by Drogher Forerunner - at 2008.12.18 03:27:00
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15. Scamming supported by CCP? - in Player Features and Ideas Discussion [original thread]
The thing is if u get scammed you either were not paying attention, are stupid, new to the game or all of the above. Also stop complaining that you cant do anything about scammers. That RL has consequences and government regulations to deal with...
- by Drogher Forerunner - at 2008.12.18 03:12:00
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16. CCP i think you lost the plot. - in Player Features and Ideas Discussion [original thread]
I have to admit, the stackless IO does seem... questionable as to when it decides to work. That being said, unplayable lag does not happen in every battle, infact that kind of lag rarely happens to that kind of extent. From the fanfest lectures...
- by Drogher Forerunner - at 2008.11.21 16:20:00
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17. How to connect to Singularity - in Test Server Feedback [original thread]
I had Singularity working. But now when i load up eve it says i have an "incompatable (build). " I checked the patches and i am up to date, but just incase i downloaded a new install (classic version) and installed that. It didnt work and asked ...
- by Drogher Forerunner - at 2008.03.28 02:54:00
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18. New Ship Type: Tankers - in Player Features and Ideas Discussion [original thread]
/signed
- by Drogher Forerunner - at 2007.12.17 00:59:00
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19. I know its been said before but... - in Player Features and Ideas Discussion [original thread]
Originally by: LiLChris06 Too much calculations when u use a joystick. I would love this as much as the next person but it aint happening unless they change alot of stuff. Infinity upcoming mmo has that feature. What he said. But i w...
- by Drogher Forerunner - at 2007.12.17 00:59:00
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20. Black Ops ships require 'Local' to be changed - in Player Features and Ideas Discussion [original thread]
Edited by: Drogher Forerunner on 17/12/2007 00:56:18 (Continued) If the Cloaking ship is already in a system, waiting at a belt cloaked and the ratter enters system, then the cloaker will see the ratter enter in local. IF the cloaking ship ...
- by Drogher Forerunner - at 2007.12.17 00:56:00
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